All Learning Objects

Learning Objects

Digital Technology

Dive into Wisc-Online’s rich collection of learning objects — bite-sized, interactive, and designed for real learning. These modular digital tools include animations, drag-and-drop exercises, quizzes, videos, and more. You can explore topics across STEM, arts, humanities, career skills, and beyond. Each learning object is crafted to help learners actively engage with content—reviewing, applying, self-checking—in a way that’s flexible and self-paced.

Why Wisc-Online Moved to WisTech Open

In January 2026, Wisc-Online transitioned to WisTech Open to better align with current educational standards and long-term goals. During this process, the catalog was reviewed and content that did not meet accessibility requirements or was outdated was removed. Games were also taken down, and the team is evaluating the possibility of adding them back in the future with accessibility and quality standards in mind.

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Learning Object
Network Internet Protocol (IPv6)
In this learning activity you'll explore the IPv4 IP address scheme and the planned conversion to IPv6.
Main Category
Digital Technology
Network Topologies
In this learning activity, you'll examine the different ways in which computers and other equipment are physically connected in local area networks and the advantages and disadvantages of each topology.
Main Category
Digital Technology
Normalization – 1st Normal Form
In this learning activity you'll explore and practice the first step in normalizing a database.
Main Category
Digital Technology
Normalization – 2nd Normal Form
In this activity you'll practice designing a table in second normal form.
Main Category
Digital Technology
Normalization – 3rd Normal Form
In this learning activity, you'll be introduced to Third Normal Form and you'll design a table following these rules.
Main Category
Digital Technology
Object or Class?
In this learning activity, you'll watch an animated explanation of the terms class and object as used by computer programmers, and then contrast the differences.
Main Category
Digital Technology
Overflow and Underflow for Signed Binary Numbers
Learners examine the occurrence of overflow and underflow conditions in a programmable logic controller. It is recommended that users view the learning object “Signed Binary Numbers” in advance of this object.
Main Category
Digital Technology
Parameters and Arguments
In this learning activity, you’ll discover the difference between a parameter and an argument.
Main Category
Digital Technology
Peer-to-Peer Operating Systems
In this learning activity you'll examine how computers operate in a peer-to-peer network operating system.
Main Category
Digital Technology
Pointers In C++
In this learning activity you'll be introduced to programming pointers compatible with both the C and C++ languages.
Main Category
Digital Technology
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